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OpenShot Library | libopenshot
0.4.0
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This class is used to expose an AudioBuffer<float> as an AudioSource in JUCE. More...
#include <AudioBufferSource.h>
Public Member Functions | |
| AudioBufferSource (juce::AudioBuffer< float > *audio_buffer) | |
| Default constructor. More... | |
| void | getNextAudioBlock (const juce::AudioSourceChannelInfo &info) |
| Get the next block of audio samples. More... | |
| juce::int64 | getNextReadPosition () const |
| Get the next read position of this source. More... | |
| juce::int64 | getTotalLength () const |
| Get the total length (in samples) of this audio source. More... | |
| bool | isLooping () const |
| Determines if this audio source should repeat when it reaches the end. More... | |
| void | prepareToPlay (int, double) |
| Prepare to play this audio source. More... | |
| void | releaseResources () |
| Release all resources. More... | |
| void | setBuffer (juce::AudioBuffer< float > *audio_buffer) |
| Update the internal buffer used by this source. More... | |
| void | setLooping (bool shouldLoop) |
| Set if this audio source should repeat when it reaches the end. More... | |
| void | setNextReadPosition (juce::int64 newPosition) |
| Set the next read position of this source. More... | |
| ~AudioBufferSource () | |
| Destructor. More... | |
This class is used to expose an AudioBuffer<float> as an AudioSource in JUCE.
The JUCE library cannot play audio directly from an AudioBuffer<float>, so this class exposes an AudioBuffer<float> as a AudioSource, so that JUCE can play the audio.
Definition at line 27 of file AudioBufferSource.h.
| AudioBufferSource::AudioBufferSource | ( | juce::AudioBuffer< float > * | audio_buffer | ) |
Default constructor.
| audio_buffer | This buffer contains the samples you want to play through JUCE. |
Definition at line 19 of file AudioBufferSource.cpp.
| AudioBufferSource::~AudioBufferSource | ( | ) |
Destructor.
Definition at line 24 of file AudioBufferSource.cpp.
| void AudioBufferSource::getNextAudioBlock | ( | const juce::AudioSourceChannelInfo & | info | ) |
Get the next block of audio samples.
| info | This struct informs us of which samples are needed next. |
Definition at line 31 of file AudioBufferSource.cpp.
| juce::int64 AudioBufferSource::getNextReadPosition | ( | ) | const |
Get the next read position of this source.
Definition at line 91 of file AudioBufferSource.cpp.
| juce::int64 AudioBufferSource::getTotalLength | ( | ) | const |
Get the total length (in samples) of this audio source.
Definition at line 98 of file AudioBufferSource.cpp.
| bool AudioBufferSource::isLooping | ( | ) | const |
Determines if this audio source should repeat when it reaches the end.
Definition at line 105 of file AudioBufferSource.cpp.
| void AudioBufferSource::prepareToPlay | ( | int | , |
| double | |||
| ) |
Prepare to play this audio source.
Definition at line 77 of file AudioBufferSource.cpp.
| void AudioBufferSource::releaseResources | ( | ) |
Release all resources.
Definition at line 80 of file AudioBufferSource.cpp.
| void AudioBufferSource::setBuffer | ( | juce::AudioBuffer< float > * | audio_buffer | ) |
Update the internal buffer used by this source.
Definition at line 119 of file AudioBufferSource.cpp.
| void AudioBufferSource::setLooping | ( | bool | shouldLoop | ) |
Set if this audio source should repeat when it reaches the end.
| shouldLoop | Determines if the audio source should repeat when it reaches the end |
Definition at line 112 of file AudioBufferSource.cpp.
| void AudioBufferSource::setNextReadPosition | ( | juce::int64 | newPosition | ) |
Set the next read position of this source.
| newPosition | The sample # to start reading from |
Definition at line 83 of file AudioBufferSource.cpp.
Referenced by setBuffer().
1.8.17